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class ThreadFuncBase {};
class Thread;
class ThreadWorker;
class EdoyunThreadPool;
typedef int (ThreadFuncBase::* FUNCTYPE)();
class Thread {
private:
HANDLE m_hThread;
bool m_bStatus; // false 表示线程将要关闭 true 表示线程正在运行
std::atomic<::ThreadWorker*> m_worker;
void ThreadWorker() {
while (m_bStatus) {
if (m_worker.load() == NULL) {
Sleep(1);
continue;
}
::ThreadWorker worker = *m_worker.load();
if (worker.IsValid()) {
if (WaitForSingleObject(m_hThread, 0) == WAIT_TIMEOUT) {
int ret = worker();
if (ret != 0) {
printf("thread found warning code %d\r\n", ret);
}
if (ret < 0) {
::ThreadWorker* pWorker = m_worker.load();
m_worker.store(NULL);
delete pWorker;
}
}
}
else {
Sleep(1);
}
}
}
static void ThreadEntry(void* arg) {
Thread* thiz = (Thread*)arg;
if (thiz) {
thiz->ThreadWorker();
}
_endthread();
}
public:
Thread() {
m_hThread = NULL;
m_bStatus = false;
}
~Thread() {
Stop();
}
//true 成功 false shibai
bool Start() {
m_bStatus = true;
m_hThread = (HANDLE)_beginthread(&Thread::ThreadEntry, 0, this);
if (!IsValid()) {
m_bStatus = false;
}
return m_bStatus;
}
bool IsValid() { //返回true表示有效,false表示线程异常或者已经终止
if (m_hThread == NULL || (m_hThread == INVALID_HANDLE_VALUE)) return false;
return WaitForSingleObject(m_hThread, 0) == WAIT_TIMEOUT;
}
bool Stop() {
if (m_bStatus == false) return true;
m_bStatus = false;
DWORD ret = WaitForSingleObject(m_hThread, 1000);
if (ret == WAIT_TIMEOUT) {
TerminateThread(m_hThread, -1);
}
UpdateWorker();
return ret == WAIT_OBJECT_0;
}
void UpdateWorker(const ::ThreadWorker& worker = ::ThreadWorker()) {
if (m_worker.load() != NULL && (m_worker.load() != &worker)) {
::ThreadWorker* pWorker = m_worker.load();
printf(" delete pWorker = %08X m_worker = %08X\r\n", pWorker, m_worker.load());
m_worker.store(NULL);
delete pWorker;
}
if (m_worker.load() == &worker) return;
if (!worker.IsValid()) {
m_worker.store(NULL);
return;
}
::ThreadWorker* pWorker = new ::ThreadWorker(worker);
printf("new pWorker = %08X m_worker = %08X\r\n", pWorker, m_worker.load());
m_worker.store(pWorker);
}
//true表示空闲 false表示已经分配了工作
bool IsIdle() {
if (m_worker.load() == NULL) return false;
return !m_worker.load()->IsValid();
}
};

class ThreadWorker {
private:
ThreadFuncBase* thiz;
FUNCTYPE func;
public:
ThreadWorker() :thiz(NULL), func(NULL) {}
ThreadWorker(void* obj, FUNCTYPE f) :thiz((ThreadFuncBase*)obj), func(f) {}
ThreadWorker(const ThreadWorker& worker) {
thiz = worker.thiz;
func = worker.func;
}
ThreadWorker operator = (const ThreadWorker& worker) {
if (this != &worker) {
thiz = worker.thiz;
func = worker.func;
}
return *this;
}
int operator()() {
if (thiz) {
return (thiz->*func)();
}
return -1;
}
bool IsValid() const {
return (thiz != NULL) && (func != NULL);
}
};

class EdoyunThreadPool {
private:
std::mutex m_lock;
std::vector<Thread*> m_threads;
public:
EdoyunThreadPool(size_t size) {
m_threads.resize(size);
for (size_t i = 0; i < size; i++) {
m_threads[i] = new Thread();
}
}
EdoyunThreadPool() {
Stop();
for (size_t i = 0; i < m_threads.size(); i++) {
delete m_threads[i];
m_threads[i] = NULL;
}
m_threads.clear();
}
~EdoyunThreadPool() {}
bool Invoke() {
bool ret = true;
for (size_t i = 0; i < m_threads.size(); i++) {
if (m_threads[i]->Start() == false) {
ret = false;
break;
}
}
if (ret == false) {
for (size_t i = 0; i < m_threads.size(); i++) {
m_threads[i]->Stop();
}
}
return ret;
}
void Stop() {
for (size_t i = 0; i < m_threads.size(); i++) {
m_threads[i]->Stop();
}
}
//返回-1表示分配失败,所有线程都在忙,大于等于0,表示第n个线程分配来做这个事情
int DispatchWorker(const ThreadWorker& worker) {
int index = -1;
m_lock.lock();
for (size_t i = 0; i < m_threads.size(); i++) {
if (m_threads[i]->IsIdle()) {
m_threads[i]->UpdateWorker(worker);
index = i;
break;
}
}
m_lock.unlock();
return index;
}
bool CheckThreadValid(int index) {
int m_threads_size = m_threads.size();
if (index < m_threads_size) {
//adds
return m_threads[index]->IsValid();
}
return false;
}
};